ProfileAttributes

data class ProfileAttributes(val strength: Short, val dexterity: Short, val vitality: Short, val intelligence: Short, val mind: Short, val criticalHitRate: Short, val determination: Short, val directHitRate: Short, val defense: Short, val magicDefense: Short, val attackPower: Short, val skillSpeed: Short, val attackMagicPotency: Short, val healingMagicPotency: Short, val spellSpeed: Short, val tenacity: Short, val piety: Short, val hp: Int, val mp: Int?)

A characters attributes.

Constructors

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constructor(strength: Short, dexterity: Short, vitality: Short, intelligence: Short, mind: Short, criticalHitRate: Short, determination: Short, directHitRate: Short, defense: Short, magicDefense: Short, attackPower: Short, skillSpeed: Short, attackMagicPotency: Short, healingMagicPotency: Short, spellSpeed: Short, tenacity: Short, piety: Short, hp: Int, mp: Int?)

Properties

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Affects the amount of damage dealt by magic attacks.

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Affects amount of damage dealt by physical attacks. The higher the value, the more damage dealt.

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Affects the amount of physical and magic damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical/higher the potency of critical hits.

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Affects the amount of damage taken by physical attacks. The higher the value, the less damage taken.

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Affects the amount of damage dealt by both physical and magic attacks, as well as the amount of HP restored by healing spells.

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Affects physical ranged damage and damage dealt by rogue's arms.

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Affects the rate at which your physical and magic attacks land direct hits, dealing slightly more damage than normal hits. The higher the value, the higher the frequency with which your hits will be direct. Higher values will also result in greater damage for actions which guarantee direct hits.

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Affects the amount of HP restored via healing magic.

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val hp: Int

HP

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Affects attack magic potency when role is DPS.

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Affects the amount of damage taken by magic attacks. The higher the value, the less damage taken.

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val mind: Short

Affects healing magic potency. Also affects attack magic potency when role is Healer.

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val mp: Int?

MP/CP/GP

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Affects MP regeneration. Regeneration rate is determined by piety. Only applicable when in battle and role is Healer.

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Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks. The higher the value, the shorter the timers/higher the potency.

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Affects both the casting and recast timers for spells. The higher the value, the shorter the timers. Also affects a spell's damage over time or healing over time potency.

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Affects physical damage dealt by gladiator's arms, marauder's arms, pugilist's arms, lancer's arms, conjurer's arms, thaumaturge's arms, arcanist's arms, dark knight's arms, samurai's arms, reaper's arms, gunbreaker's arms, red mage's arms, astrologian's arms, sage's arms, and blue mage's arms.

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Affects the amount of physical and magic damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank.

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Affects maximum HP.